Far Cry 2 Interview: Ubisoft’s Clint Hocking on Missions, Multiplayer Maps and Discarded Features
The Far Cry 2 level on display at E3 was the same one we got a look at a few weeks ago, and I managed to play through it in an almost identical fashion.
After embarrassing myself with a flamethrower for a few minutes, I chose to put down the weapon and speak with Ubisoft’s Clint Hocking. The Far Cry 2 creative director revealed details on a freshly cut feature, the game’s expansive multiplayer functionality, and a few detailed examples of what we’ll be doing in the full version of the open world shooter.
Clint Hocking: I wish we’d made [the game] shorter in hindsight. Because it’s so hard for us to test everything–the game is so massive. I’ll be driving around, I’ll get in a chase, and I’ll have to take a turn that I haven’t taken in a long time. I’ll end up off-road, my vehicle will break down, I’ll kill the guys chasing me, and I’ll be like, “..where the fuck am I?” I’ll be looking around in my game that I’ve been working on for three years. Read more..

